The Quest Giver [Einmal Mod Account] (
thequestgiver) wrote2018-10-11 07:44 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Welcome to the Kingdom!
You've found a book.
Where you've found it depends. The library? At the bottom of an old wooden trunk from an estate sale? Grandma's attic? The seat beside yours on the bus?
It doesn't matter. What does matter is that something about it draws your attention. You pick it up and run a hand over its blue-dyed leather cover, trace the silver thorns embossed along the edges. The spine and cover bear no title, but it hardly matters. You take it home with you because you know it's just the kind of book you want, just what you need. And after all, you can return it later. Right?
When you finally open the book, it falls open on an illustrated page. A detailed ink drawing of a solitary figure standing before a wall of thorns. Who is this person?
A wizard in flowing robes?
A knight in gleaming armor?
A princess in a tattered gown?
Or a wicked person, glorying in the thorns' presence?
Like the book's location, it depends.
As you look closely at the illustration, your sense of balance leaves you. You stagger, look down, and are met with a white void that soon surrounds you. The book snaps shut and disappears in a shower of sparks.
You black out.
When you come around, you're warm and safe, though your surroundings are unfamiliar. The room you're in looks like a guest room in a castle; the walls are stone with a crackling fireplace and an ornately framed glassless window and the bed has an utterly impractical canopy that if you're not careful, you may just wind up getting tangled in as you sit up.
When you look around the room, you see two bells set out on a small table, both with signs in front of them. One says "Ring for attendant" the other had "Ring for King's Introduction" on it, but it was crossed out, with a handwritten "Help me, Hero WanKenobie! I'm just a dope!"
Ringing the first bell will (eventually. Hopefully) bring someone up to the room to answer your questions. The second bell has no clapper, but it covering a small round, red stone.
Where you've found it depends. The library? At the bottom of an old wooden trunk from an estate sale? Grandma's attic? The seat beside yours on the bus?
It doesn't matter. What does matter is that something about it draws your attention. You pick it up and run a hand over its blue-dyed leather cover, trace the silver thorns embossed along the edges. The spine and cover bear no title, but it hardly matters. You take it home with you because you know it's just the kind of book you want, just what you need. And after all, you can return it later. Right?
When you finally open the book, it falls open on an illustrated page. A detailed ink drawing of a solitary figure standing before a wall of thorns. Who is this person?
A wizard in flowing robes?
A knight in gleaming armor?
A princess in a tattered gown?
Or a wicked person, glorying in the thorns' presence?
Like the book's location, it depends.
As you look closely at the illustration, your sense of balance leaves you. You stagger, look down, and are met with a white void that soon surrounds you. The book snaps shut and disappears in a shower of sparks.
You black out.
When you come around, you're warm and safe, though your surroundings are unfamiliar. The room you're in looks like a guest room in a castle; the walls are stone with a crackling fireplace and an ornately framed glassless window and the bed has an utterly impractical canopy that if you're not careful, you may just wind up getting tangled in as you sit up.
When you look around the room, you see two bells set out on a small table, both with signs in front of them. One says "Ring for attendant" the other had "Ring for King's Introduction" on it, but it was crossed out, with a handwritten "Help me, Hero WanKenobie! I'm just a dope!"
Ringing the first bell will (eventually. Hopefully) bring someone up to the room to answer your questions. The second bell has no clapper, but it covering a small round, red stone.
no subject
"Like using a card from the wrong deck," he half explained with a faint smile. "It still powers your System, but it doesn't do it in the way you're used to. That seems to be a lot of how this place works, shifting things to suit how it wants them done, rather than what you expect it to be."
no subject
"Maybe like that, yes. Garren explained about your cards, and... all of that." She smiles softly, and lifts her hand from the ground. A moment is taken to brush the dust from her hand off on her robe, then she rises and reaches around to pull her staff from her back. "Let's see if it's at all how I expect it to be." Her feet shift, setting her into a stable stance, and she holds the staff out before herself and her free hand up along with it.
"...er, is it alright if I try and heal one of you?" She doesn't want to surprise them unpleasantly! She ought to ask first!
no subject
Garren however, perked up, waving his arms back and forth before pointing to a spot on his arm where his armor was just leather, and not metal. He had hit it into something while he and Blade were playing. Not badly! But just a little bruise. If she wanted to test it, that could work!
no subject
Dakki closes her eyes, breathes in and holds that breath... and yes, she can feel something flowing through the earth beneath her feet, in the gentle breeze that blows past.... she clutches her staff tightly and sweeps it in a circular motion, and woosh of green magical energy spins up around her. It's just a second to draw that energy in and hold it, and half a second to push both the staff and her opposite hand upwards and outwards, and cast it upon Garren's tiny form. It's not unlike Galen's healing sunlight, in effect... but it's a cooler feeling, like refreshing water and gentle breezes surrounding him.
"That's.... yes, that's how it's supposed to work!" At least on her end. "How was that, Garren?"
no subject